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SouthSilimanForest
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SouthSilimanExt.LS
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2003-10-27
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52KB
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3,120 lines
ver1.2
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}
area_4_9
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area_5_0
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}
area_x_1
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area_x_10
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area_x_11
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area_x_12
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area_x_13
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area_x_14
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area_x_2
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area_x_3
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area_x_4
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area_x_5
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area_x_6
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area_x_7
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area_x_8
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area_x_9
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entry1
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entry802
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itemPitopito1
"data/items/world_special/pito2.rs"
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count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
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startscript ""
text ""
voice ""
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itemPitopito2
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count "1"
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text ""
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itemPitopito3
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count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
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name "itemPitopito3"
startscript ""
text ""
voice ""
}
itemPitopito4
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count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
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name "itemPitopito4"
startscript ""
text ""
voice ""
}
itemPitopito5
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count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
light_showbynight "1"
name "itemPitopito5"
startscript ""
text ""
voice ""
}
itemPitopito6
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count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
light_showbynight "1"
name "itemPitopito6"
startscript ""
text ""
voice ""
}
itemPitopito7
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{
count "1"
cutscene ""
examine_cutscene ""
examine_text "A pito-pito plant."
examine_voice ""
item_name "pito2"
light_showbyday "1"
light_showbynight "1"
name "itemPitopito7"
startscript ""
text ""
voice ""
}
npcBantay0
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{
attack_lag0 "30"
attack_maxdamage0 "10"
attack_mindamage0 "6"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "melee_fight"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs ""
defense "10"
examine_text "Bantay is a fine example of a Marokan guard
bred for hardship and war, trained to survive
the rigors of combat."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "1000"
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcBantay0"
near_cutscene ""
no_blood "0"
no_bounce "0"
num_attacks "1"
num_interactive_items "0"
num_interactive_skills ""
num_skills "0"
portrait "npcnativeofficerhelm"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
real_name "Bantay"
rotate_lag ""
running_script ""
scream_death "data/soundfx/voices/male_death1.wav"
scream_hurt "data/soundfx/voices/male_hurt1.wav"
secondary_behavior "still"
side "neutral"
skill_react0 ""
skill_react_cutscene0 ""
skill_react_level0 ""
speed ""
talk_cutscene ""
talk_message ""
talk_startscript ""
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
strucBush1
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}
strucBush10
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strucBush11
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}
strucBush12
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light_showbyday "1"
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}
strucBush13
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light_showbyday "1"
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}
strucBush14
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light_showbyday "1"
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name "strucBush14"
}
strucBush15
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}
strucBush16
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name "strucBush16"
}
strucBush17
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}
strucBush18
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}
strucBush19
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light_showbyday "1"
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name "strucBush19"
}
strucBush2
"data/levels/southsilimanforest/bush1.rs"
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{
light_showbyday "1"
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}
strucBush20
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}
strucBush21
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{
light_showbyday "1"
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name "strucBush21"
}
strucBush22
"data/levels/southsilimanforest/bush3.rs"
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{
light_showbyday "1"
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}
strucBush23
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{
light_showbyday "1"
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}
strucBush24
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{
light_showbyday "1"
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strucBush25
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strucBush26
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strucBush28
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strucBush3
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strucBush4
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strucBush5
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strucBush6
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strucBush7
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strucBush8
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strucBush9
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strucFlower1
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strucFlower10
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strucFlower11
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strucFlower12
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strucFlower13
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strucFlower14
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strucFlower16
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strucFlower17
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strucFlower18
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strucFlower19
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strucFlower2
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strucFlower20
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strucFlower21
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strucFlower22
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strucFlower23
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strucFlower24
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strucFlower25
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strucFlower26
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strucFlower27
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strucFlower28
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strucFlower3
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strucFlower4
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strucFlower5
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strucFlower6
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strucFlower7
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strucFlower8
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strucFlower9
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strucTree1
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strucTree10
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strucTree11
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strucTree12
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strucTree13
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strucTree14
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strucTree15
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strucTree16
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strucTree17
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